module statemachine(input logic slow_clock, input logic resetb, input logic [3:0] dscore, input logic [3:0] pscore, input logic [3:0] pcard3, output logic load_pcard1, output logic load_pcard2, output logic load_pcard3, output logic load_dcard1, output logic load_dcard2, output logic load_dcard3, output logic player_win_light, output logic dealer_win_light); // The code describing your state machine will go here. Remember that // a state machine consists of next state logic, output logic, and the // registers that hold the state. You will want to review your notes from // CPEN 211 or equivalent if you have forgotten how to write a state machine. endmodule