module task3(CLOCK_50, KEY, SW, LEDR, HEX0, HEX1, HEX2, HEX3, HEX4, HEX5, VGA_R, VGA_G, VGA_B, VGA_HS, VGA_VS, VGA_CLK, VGA_X, VGA_Y, VGA_COLOUR, VGA_PLOT); input logic CLOCK_50; input logic [3:0] KEY; input logic [9:0] SW; output logic VGA_HS, VGA_VS, VGA_CLK, VGA_PLOT; output logic [2:0] VGA_COLOUR; output logic [6:0] VGA_Y, HEX0, HEX1, HEX2, HEX3, HEX4, HEX5; output logic [7:0] VGA_X, VGA_R, VGA_G, VGA_B; output logic [9:0] LEDR; logic resetn, start, done; logic [2:0] colour; logic [6:0] center_y; logic [7:0] center_x, radius; assign resetn = KEY[3]; assign start = ~KEY[0]; assign colour = 3'b010; assign LEDR[0] = done; assign center_x = 8'd80; assign center_y = 7'd60; assign radius = SW[7:0]; vga_adapter #(.RESOLUTION("160x120")) U0(resetn, CLOCK_50, VGA_COLOUR, VGA_X, VGA_Y, VGA_PLOT, {VGA_R, 2'b00}, {VGA_G, 2'b00}, {VGA_B, 2'b00}, VGA_HS, VGA_VS, VGA_BLANK, VGA_SYNC, VGA_CLK); circle U1(CLOCK_50, resetn, colour, center_x, center_y, radius, start, done, VGA_X, VGA_Y, VGA_COLOUR, VGA_PLOT); endmodule: task3