// synopsys translate_off `timescale 1 ps / 1 ps // synopsys translate_on /* This module converts a user specified coordinates into a memory address. * The output of the module depends on the resolution set by the user. */ module vga_address_translator(x, y, mem_address); parameter RESOLUTION = "320x240"; /* Set this parameter to "160x120" or "320x240". It will cause the VGA adapter to draw each dot on * the screen by using a block of 4x4 pixels ("160x120" resolution) or 2x2 pixels ("320x240" resolution). * It effectively reduces the screen resolution to an integer fraction of 640x480. It was necessary * to reduce the resolution for the Video Memory to fit within the on-chip memory limits. */ input [((RESOLUTION == "320x240") ? (8) : (7)):0] x; input [((RESOLUTION == "320x240") ? (7) : (6)):0] y; output reg [((RESOLUTION == "320x240") ? (16) : (14)):0] mem_address; /* The basic formula is address = y*WIDTH + x; * For 320x240 resolution we can write 320 as (256 + 64). Memory address becomes * (y*256) + (y*64) + x; * This simplifies multiplication a simple shift and add operation. * A leading 0 bit is added to each operand to ensure that they are treated as unsigned * inputs. By default the use a '+' operator will generate a signed adder. * Similarly, for 160x120 resolution we write 160 as 128+32. */ wire [16:0] res_320x240 = ({1'b0, y, 8'd0} + {1'b0, y, 6'd0} + {1'b0, x}); wire [15:0] res_160x120 = ({1'b0, y, 7'd0} + {1'b0, y, 5'd0} + {1'b0, x}); always @(*) begin if (RESOLUTION == "320x240") mem_address = res_320x240; else mem_address = res_160x120[14:0]; end endmodule